
They thrive when when given the chance to boom and collect relics.

Lithuanians are threatening, whether on open or closed maps, hybrid or even water maps. Tower Shields – Spearmen and Skirmisher line receive an additional 2 pierce armor.Hill Forts – Town Centers receive an additional 3 range.Leitis (Heavy cavalry unit that negates melee armor when attacking).Knight-line and Leitis benefit from an additional attack for each relic stored in the monastery (capped at 4 additional attack).Spearmen and Skirmisher line movement speed increased by 10%.Start with an additional 100 food, and obtain 100 food per town center.

As the Lithuanians, you are often setting the pace. Although, that being said, they can get quite ahead due to the +100 food, which can result in earlier up-times and more aggression. This civilization, while best played towards the late game, does have the capacity to stall out their game until then due to their defensive capabilities. Right off the bat, Lithuanians 9 times out of 10 want a post-imperial army composition of paladin’s with +4 attack due to relics combined with speedy skirmishers, that benefit from extra pierce armor from a unique tech “tower shields”. One of the new civilizations released in “The Last Khans” was the Lithuanians, an interesting civilization to say the least, and threatening when played to their strengths.
